Move the hole underneath objects. The hole must be larger than the object's footprint. Move beneath its centre to tip it into the opening. Each swallowed object makes you larger. The ring around the hole fills towards the next growth stage. Travel speed increases as you grow.
- MARKET SWEEP
- Fill every order card before the timer runs out. Start with loose produce, then grow into crates. Items roll and stacks topple under gravity. Falling slices can knock a fruit pyramid apart. Swallow five pieces from an impact-triggered formation for a one-time +250 cascade bonus. Rapid feeding celebrates 5, 10 and 20 bites; clean towers still earn +600. Delivery Dash adds two bonus pear deliveries. In Crate Cascade, marked red cargo costs 8 seconds, so sweep around it. Complete an order to earn stars. Each designed order has three quests. Fill the order, then master its clean-stack, chain, speed or cargo challenges for extra stars and points. Slice Stack has towers of separate pepperoni slices. Partially remove the base support to tip a tower. Hold the hole underneath to collect it cleanly for 600 extra points. Moving away spills slices back onto the floor, where they can still be collected. Fill both its slice and clean-stack goals. If too many stacks spill and the required order becomes impossible, the round ends immediately so you can retry. All thirteen designed orders are available. Food Festival adds abundant fruit, vegetables, desserts and lunch displays. Surprise Me generates a fresh layout: choose a heat and seed, then retry it to improve. The timer and physics wait for your first move. Three market stars unlock the mint rim; eight unlock gold.
- SCOOP, ROLL & RELEASE
- Market objects respond to Maw's moving rim. A partly swallowed object can roll or bounce back out while the rim can still reach it. A fully swallowed object cannot be rescued. In Rim Playground, centre the giant watermelon above Maw, move slowly to carry it, then build speed and pull Maw backwards or sideways to release it. Its real momentum can knock into fruit and towers. Bombs cost 8 seconds only if actually swallowed. The same contact rules apply to every market object. Practice keeps campaign progress separate.
- MOVE
- Touch: press anywhere to place a thumb control, then drag in the direction you want to travel. Small drags move slowly; longer drags reach full speed. Bring your thumb back to its starting point or release to brake. You can steer away from Maw so your finger does not hide the action. Mouse: point and hold to steer, or use WASD and arrows. Hold Shift with movement keys for gentle half-speed handling. Maw carries a little momentum, turns promptly and brakes with a short glide. The camera follows continuously. Pause > Settings offers Thumb Drag or Point Steering on touch, plus Responsive, Balanced or Heavy feel. Sound, help and screen options are also in the pause menu.
- GROW
- Start with cones, bins and planters. Move up to palms, cars, kiosks and buildings. The gold marker points to the Grand Hotel: your biggest meal.
- CLEAN BITE
- Centre the hole and slow down under a building to earn 25% extra points. Large structures need a moment of support loss before they fall; rushing past may leave them standing.
- CHAIN
- Swallow another object within 2.8 seconds to grow a chain, up to ×8. Chains give extra score. Size growth always comes from the objects you eat.
- FINISH
- You have 90 seconds. Objects already falling finish before the bill arrives. Clear the whole district to finish early and earn 100 points per second left. Gold: eat the hotel and score 16,000. Silver: eat the hotel or score 11,000. Bronze: score 4,500.
- UNLOCK
- Eat 80 objects across completed rounds for the mint rim. Swallow the hotel for gold. Each district keeps its own best score and medal.
P / Escape pauses. R retries. M toggles sound. Market and city records are separate. This is a solo playtest. Records stay in this browser; unfinished attempts are not saved. No advertising or online players.