Move with WASD or arrows. Aim and hold the mouse to shoot, or enable automatic aim and fire in Settings for keyboard-only combat. Space dodges. E uses Sunbreak. P or Escape pauses. C reads combat status. All action keys can be remapped. Menus use Tab, Shift Tab, Enter and Space.

Sunbreak charges during combat, then damages and breaks nearby guards.

YOUR FIELD GUIDE

Move. Aim. Dodge.
Make the run yours.

Choose Normal, Hard or Brutal at the title screen. Difficulty stays fixed for that run, including retries. Higher modes add attack pressure and enemies; your touch controls stay the same. Campaign records are separate for each mode. Earlier short-run records remain saved.

  1. Move and shoot (default controls). WASD/arrows move. Aim with the mouse and hold left mouse to fire. On touch, use the visible MOVE stick or drag anywhere on the arena. Press Begin on each fight's ready screen. Your bow then aims and fires automatically, even after you lift your thumb. There is no aiming stick.
  2. Bait the charge. Orange lanes show a committed rush. Step aside or put a stone pillar in the way: a crashed charger is wide open.
  3. Perfect dodge. Space/Shift or the Dodge button dashes in your movement direction. If standing still, it uses your last movement direction. Use it just before an attack hits: the gold countershot pierces guards and the dash recharges sooner.
  4. Break their formation. Blue front arcs block normal arrows. Flank Bastions, wait for Aegis to stun them, or use Sunbreak (E). Hit purple-marked enemies twice to detonate Luma's mark. Shoot Doomcallers during their cast to interrupt them.
  5. Read new threats. Crystal Sentries fire marked three-lane volleys from fixed positions. Ash Mortars mark a ground circle, then blast that exact area. Move out before impact, or interrupt the cast. Later arenas offer a Rift shield: collect it just before danger, because its 75-point protection lasts only 6 seconds.
  6. Build, then decide. Choose an upgrade after each of the first five arenas. Complete optional objectives for extra points and earn time for every clear. Beat the Warden, then extract, or risk the elite for double points. Green potions restore up to 30 health and wait on the ground if you are full. Ward absorbs 35 damage for 10 seconds; the Rift shield in later arenas absorbs 75 damage for just 6 seconds; Fury boosts bow and Sunbreak damage by 50% for 8 seconds; Haste boosts movement and dodge recovery by 25% for 7 seconds. Collecting the same bonus refreshes its duration; bonuses do not stack. Their clocks pause between fights. Sunbreak only damages, interrupts and opens guards.

Keyboard-only play: enable Automatic aim & fire in Settings. You can remap movement, Dodge and Sunbreak. Press C during a fight for a text combat summary. Combat cues also appear visually; sound is optional. The safe practice arena has no countdown, enemies or score. Advertising is currently disabled. No payments or online opponents.

MAKE YOURSELF AT HOME

Your adventure.
Your way.

Play your way
Customize keyboard

Choose an action, then press a key. Arrow keys always move. Escape cancels a change.

Sound is optional. Important combat cues also appear on screen. Your preferences stay on this device.

ALL Ravagesoft GAMES ↗

THE WORLD CAN WAIT

Paused.

Your expedition and clock are paused.

YOUR EXPEDITION

Fight details.

Vale health
Time left
Score
Chain

The fight pauses while these details are open.