Ravage Expeditions / Field guide

Take the shard.
Make it home.

Lead Vale and companions Aegis and Luma through six floating arenas. Keep moving, read enemy warnings, collect upgrades and bring the Dawnshard home. Every fight waits for you to press Begin.

Play Ravage Expeditions

Start with the safe practice arena. Choose Learn the controls from the title screen. Practice has no enemies, countdown or score. Sound is optional. Advertising is currently disabled.

How to win or lose

Defeat each arena's enemies to earn points and extra time. Choose one upgrade after each of the first five clears. Beat the Warden, secure the Dawnshard and choose to extract or risk the optional elite encounter for double points. After choosing extraction, reach the gate to bank the prize. You lose if Vale's health reaches zero or the expedition timer expires before you escape. Your companions help automatically, but do not make Vale invulnerable.

Controls

ActionPhone or tabletDesktop
MoveDrag the visible Move stick, or drag on the arena.W, A, S, D or arrow keys.
Aim and fireAutomatic. There is no second aiming stick.Aim with the mouse and hold the left button. Automatic aim and fire is available in Settings for keyboard-only play.
DodgeTap Dodge.Space or Shift, or the Dodge button.
SunbreakTap Sunbreak when charged.E, or the Sunbreak button.
PauseTap the pause icon at the top edge.P or Escape during a run.
Fight detailsTap the mission panel. Combat pauses while it is open.Select the mission panel. Press C for a text combat summary.

Settings lets you remap movement, Dodge and Sunbreak, adjust sound and graphics, enable high contrast or extra threat labels, and reduce motion. Menus support Tab, Shift+Tab, Enter and Space. The game works in portrait or landscape; use whichever gives you comfortable control.

Read the fight

Progression and difficulty

Choose Normal, Hard or Brutal before a run. Higher modes increase enemy strength and pressure, with separate records for each mode. Difficulty stays fixed for the attempt and its retries. Each arena introduces a tougher encounter and an optional objective for bonus points. Between fights, choose an upgrade that suits your style; read its description before committing. The clock and enemies wait on the next fight's ready screen.

Potions and bonuses

Collecting the same bonus refreshes its duration rather than stacking it. Bonus clocks pause between fights. Sunbreak damages, interrupts and opens guards; it does not heal Vale.

End of a run

The arena stays visible briefly after victory or defeat. The results screen clearly identifies the outcome. Choose Try Again or Play Again for another attempt, Main Menu to change difficulty, or View arena to inspect what happened. Pause lets you resume, open help/settings or return to camp. The Ravagesoft logo links back to the games launcher.

Saved records

Best scores, clears and campaign records are stored in this browser, separately by difficulty. Settings and tutorial progress are also remembered. Earlier short-run records remain saved. There is no account, online leaderboard or cross-device synchronisation. Clearing site data removes those records. If optional rewarded ads are enabled in a future approved release, a boosted attempt will be marked assisted and cannot replace ordinary personal bests, ghosts or campaign records. See the games privacy policy for details.